Indian cinema has always embraced new technologies—from colour films and Dolby sound to VFX-heavy blockbusters. Now, a new technological revolution is knocking at the door: Virtual Reality (VR). This immersive technology, once limited to gaming and simulations, is gradually entering the world of Indian filmmaking. With its power to place viewers inside a story, VR could redefine how Indian audiences experience cinema.
What is Virtual Reality in Cinema?
Virtual Reality in cinema refers to immersive storytelling where viewers wear VR headsets to enter a 360-degree environment. Instead of passively watching a screen, viewers can look around, move virtually, and sometimes even interact with characters or objects. This can blur the line between viewer and participant, turning films into personal journeys.
A Slow but Steady Start in India
While mainstream Bollywood hasn’t yet fully adopted VR, several short films and independent creators have begun experimenting with the format. In 2017, filmmaker Anand Gandhi produced “Tumbbad VR,” a spin-off from his critically acclaimed horror film. It allowed viewers to walk through eerie corridors and interact with objects, offering a hauntingly intimate experience. Another notable project was “Cricket VR” during IPL, giving fans a front-row seat in a virtual stadium.
Regional cinema is also exploring VR. A few Malayalam and Marathi short films have used VR to depict folk tales and social issues, showing that Indian creators see its potential beyond entertainment—also as a tool for education and empathy.
Challenges of VR Adoption
Despite its promise, VR adoption in Indian cinema faces several challenges. First is accessibility. VR headsets are still expensive and not widespread among average Indian viewers. The cost of creating high-quality VR content is also high, requiring advanced cameras, post-production, and technical expertise.
Second is audience readiness. Indian audiences are used to conventional cinema-going experiences—big screens, popcorn, and collective viewing. VR, being an isolated and individual experience, doesn’t yet fit into this culture. Moreover, not everyone is comfortable wearing headsets for 20-30 minutes at a stretch, which could affect mass appeal.
Opportunities Ahead
Yet, the potential of VR in Indian cinema is massive. Imagine watching a historical epic where you stand inside a royal court or witness a war scene from the front lines. Filmmakers could offer multiple storylines in one film, allowing viewers to follow characters of their choice. For the Indian diaspora, VR could recreate village fairs, temple festivals, or street food scenes, offering a nostalgic homecoming.
Moreover, VR can help independent filmmakers stand out in a crowded content space. Without big budgets or stars, a unique VR experience could attract viewers and create buzz. VR is also being explored in film schools and media colleges, hinting at a future generation of storytellers already familiar with the medium.
Government and Industry Push
India’s National Film Development Corporation (NFDC) has shown interest in immersive media. Events like the International Film Festival of India (IFFI) are beginning to feature VR installations. Some OTT platforms are also exploring VR tie-ins, especially in genres like horror, thriller, and fantasy. With 5G rollout improving internet speed and smartphone capabilities, streaming VR content may soon become easier and more common.
Virtual Reality is still in its early stages in Indian cinema, but its potential to transform storytelling is undeniable. While challenges remain—especially around cost, access, and audience habits—the growing interest from creators, festivals, and tech companies indicates a promising future. Just as Indian cinema embraced sound, color, and CGI, it may soon embrace VR as the next big leap. It’s not just a change in technology—it’s a new frontier in how we feel, see, and live the stories on screen.